m (Added headings and changed list to a table) Tag: Visual edit |
m (→List of Governments: Added some of the unlocking conditions.) Tag: Visual edit |
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!Bonus |
!Bonus |
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!Malus |
!Malus |
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− | !Unlocked by |
+ | !Unlocked by defeating |
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|- |
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|No Government |
|No Government |
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|All military production +20% |
|All military production +20% |
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|Research points production -20% |
|Research points production -20% |
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+ | |[[:Category:The City's Council|The City's Council]] |
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− | | |
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|- |
|- |
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|Environmental Republic |
|Environmental Republic |
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|Biomass related buildings production +100% |
|Biomass related buildings production +100% |
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|Nuclear and fuel energy production -20% |
|Nuclear and fuel energy production -20% |
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+ | |[[:Category:Green Republic|Green Republic]] |
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− | | |
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|- |
|- |
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|Quorum Sensing |
|Quorum Sensing |
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|Re-engineered servants costs -25% |
|Re-engineered servants costs -25% |
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|All other ships costs +25% |
|All other ships costs +25% |
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+ | |[[:Category:The Golden Horde|The Golden Horde]] |
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− | | |
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|- |
|- |
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|Technocratic Republic |
|Technocratic Republic |
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|Research points per seconds +15% |
|Research points per seconds +15% |
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|All ships costs +15% |
|All ships costs +15% |
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+ | |[[:Category:Halean Rupublics|Halean Rupublics]] |
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− | | |
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|- |
|- |
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|Military Federation |
|Military Federation |
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|All military production +50% |
|All military production +50% |
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|Research points production -50% |
|Research points production -50% |
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+ | |[[:Category:Federal Quris Empire|Federal Quris Empire]] |
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− | | |
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|- |
|- |
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|Robotic Collectivism |
|Robotic Collectivism |
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|Electronics related production +100% |
|Electronics related production +100% |
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|Biomass related production -50% |
|Biomass related production -50% |
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+ | |[[:Category:Zeleran Collectivity|Zeleran Collectivity]] |
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− | | |
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|- |
|- |
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|Anarchy |
|Anarchy |
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|Resources from raids +100% |
|Resources from raids +100% |
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|All productions -20% |
|All productions -20% |
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+ | |[[:Category:Pirates|Pirates]] |
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− | | |
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|- |
|- |
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|Merchant Federation |
|Merchant Federation |
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|Market max stocks +100% |
|Market max stocks +100% |
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| |
| |
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+ | |[[:Category:Orion League|Orion League]] |
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− | | |
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|- |
|- |
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|Empire |
|Empire |
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|Fleet power increased by Influence/10.000 % |
|Fleet power increased by Influence/10.000 % |
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|All ships costs +25% |
|All ships costs +25% |
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+ | |[[:Category:Fallen Human Empire|Fallen Human Empire]] |
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− | | |
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|- |
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|Tribal Rule |
|Tribal Rule |
Revision as of 08:26, 11 August 2018
Introduction
Within the diplomancy tab, new government forms are unlocked after specific milestones are reached.
List of Governments
Current implement government forms are:
Government type | Bonus | Malus | Unlocked by defeating |
---|---|---|---|
No Government | No bonus | No malus | |
Military Dictatorship | All military production +20% | Research points production -20% | The City's Council |
Environmental Republic | Biomass related buildings production +100% | Nuclear and fuel energy production -20% | Green Republic |
Quorum Sensing | Re-engineered servants costs -25% | All other ships costs +25% | The Golden Horde |
Technocratic Republic | Research points per seconds +15% | All ships costs +15% | Halean Rupublics |
Military Federation | All military production +50% | Research points production -50% | Federal Quris Empire |
Robotic Collectivism | Electronics related production +100% | Biomass related production -50% | Zeleran Collectivity |
Anarchy | Resources from raids +100% | All productions -20% | Pirates |
Merchant Federation | Market max stocks +100% | Orion League | |
Empire | Fleet power increased by Influence/10.000 % | All ships costs +25% | Fallen Human Empire |
Tribal Rule | Bonus power for fleets with low number of ships | Chance for planets to rebel | |
Mining Corporation | Miner ships effect +100% | Research points production -50% | |
Merchant Republic | Allows access to the market to Pirates allies | All productions -50% |